Download Follow 418 Downloads Uploaded 12 years ago Star Trek: Starfleet Command III 89. That way you can place numbers on the image to help keep room ID's and door numbers straight, black out the bits you've completed, and so forth. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. Since it's easy to get confused and just throw your hands up, my suggestion would be to lay out everything as you want it in the ship editor, take a screenshot of that layout, and use it as a visual guide while writing out your ship.txt. Reversing this order causes the game to crash. Note that any door that functions as an airlock must be set up such that the first room number is whichever room ID has the door attached, and the second number is -1 (empty space). You'll find a guide here on how rooms and doors are set up. The room layouts aren't actually difficult to get right, they're just tedious and it's easy to get lost in the mess of numbers. If the editor isn't cooperating, there's no point in relying on it (convenient as it might seem at first). Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next. Best advice I can offer at this point is to grit your teeth and do it the hard way, within the raw ship.txt file.
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